Procedural Leaf Generator - Substance Designer - by Jonathan BENAINOUS

Here is my latest procedural leaf generator entirely made in Substance Designer.

The graph is fully driven by the mask connected in Input to allow you to create various leaves.
To make those masks you can blend patterns together such as Wave form_1, draw masks using a bitmap or simply importing existing images.
I've also added some exposed parameters to tweak the color and the age of the leaf using a mix of clamped Curvature Smooth nodes.
The insects damage intensity is also adjustable and is made using a blend of Noises and Edge Detect nodes.
Hope You'll like It !

If some people are interested by having more explanation, I could consider making a short tutorial to show my breakdown in detail :)